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"Corrupt Cartridge" - Character Design: Nick

Corrupt Cartridge is an independently developed video game project currently in development by myself. This is the design process for the story's co-protagonists: Nick and Huxley.

The difference in how I intend for Nick and Huxley to feel to control for the player and the contrast in the way they both animate and traverse the game world was a major influence on the art direction of both characters.

Nick is like a wall, steady and planted, the gentle giant character - the defender.
Where as Huxley is a wiry survivalist. Gnarled, but serpentine - the attacker.

Everything, from their shape and colour design to their body language was crafted in order to sell their personalities and history. But also their differences. Contrast and readability was a must.

Nick and Huxley - Initial shape sketches

Nick and Huxley - Initial shape sketches

Nick - Body language design

Nick - Body language design

Nick - Outfit design

Nick - Outfit design

Nick - Rough turnaround (no hoodie)

Nick - Rough turnaround (no hoodie)

Nick - Rough turnaround (hoodie)

Nick - Rough turnaround (hoodie)

Nick - Final shape/lines

Nick - Final shape/lines

Nick - Colour development

Nick - Colour development

Nick - Shield prop design

Nick - Shield prop design

Nick - Finished Design

Nick - Finished Design

Nick and Huxley - Size comparison

Nick and Huxley - Size comparison